They both have their own sound, and I use both types, choosing the one that will be the most flattering for a track given the goals of the piece.īecause of the intense number-crunching necessary, convolution reverbs used to only be available as (very expensive) hardware units, but as the speed of modern personal computers has increased and the code refined, the technology has found another home in plugins that run full-quality convolution reverbs on a computer’s CPU. Both reverb types are very viable and used every day by audio professionals the world over. Reverb generation based on the convolution technique uses Impulse Responses created from recorded samples taken from actual acoustic spaces to essentially infuse the acoustical properties of those spaces into the signal running through the processor. Once a manufacturer has an algorithm perfected they create many presets based on that algorithm for their product, which will include anywhere from several to many user-addressable parameters by which the lucky owner can change the variables within the formulas in a user-friendly way. The former uses proprietary algorithms based on various mathematical formulas to simulate the acoustics of different types of rooms. Today’s digital reverb processors generally fall into one of two categories in regards to how they produce their effects: algorithm-based and convolution-based. The process has undergone a great deal of mutation since then, with the creation of reverb devices utilizing anything from metal plates, springs, a series electronic delay lines, all the way to modern digital equipment with powerful IC’s. and the like thought, “Hey, we have this facility with all kinds of rooms – why don’t we play back an audio signal miked in a dry room (one with little reverberation) into a wetter (more reverberant) room with a loudspeaker and mic the results?” And thus, the art of applying additional reverberation to tracks was born. Then studio engineers like Bill Putnam Sr. Of course, when shooting for realism, the initial (and still the best) solution was to actually record the sounds in those environments – concert halls, theaters, living rooms, vehicles, etc. Education versions are not eligible.The need for audio engineers to make tracks sound as if they are coming from various types of acoustical environments is as old as audio production itself, and has only intensified with the use of audio in film. All others listed apply to the full version of the product only. Only the upgrades and crossgrades specified above are eligible.
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